Hammers Progress
Last Update: [2008-03-17]
Below is a quick rundown of the current state of Hammers. For each scene, I have listed my progress in the Rough Edit, the Visual FX (VFX), Sound FX (SFX), and Musical Score. An n/a means not-applicable, and can be considered the same as 100%.
| SceneID | Edit | VFX | SFX | Score |
|---|---|---|---|---|
| 01 | 100% | 100% | 100% | 100% |
| 02 | 100% | n/a | n/a | 100% |
| 03 | 100% | n/a | 100% | n/a |
| 04 | 100% | 100% | 100% | 0% |
| 05 | 0% | 0% | 0% | 0% |
| 06 | 100% | n/a | 50% | n/a |
| 07 | 90% | 90% | 50% | n/a |
| 08 | 100% | 100% | 50% | n/a |
| 09 | 100% | n/a | 50% | n/a |
| 10 | 100% | n/a | 50% | 100% |
| 11 | 100% | 100% | 50% | 0% |
| 12 | 100% | n/a | 100% | n/a |
| 13 | 100% | 0% | 50% | n/a |
| 14 | Folded into 15/16 | |||
| 15 | 100% | 100% | 50% | 0% |
| 16 | 100% | n/a | 50% | 0% |
| 17 | 100% | 100% | 50% | n/a |
| 18 | 100% | 90% | 50% | n/a |
| 19 | 100% | n/a | 50% | n/a |
| 20 | 100% | 100% | 50% | n/a |
| 21 | 100% | 100% | 50% | n/a |
| 22 | 100% | n/a | 50% | 100% |
| 23 | 100% | 100% | 100% | n/a |
| 24 | 100% | 0% | 100% | n/a |
| 25 | 90% | 100% | 50% | n/a |
| 26 | 50% | 0% | 50% | n/a |
| 27 | 100% | n/a | 50% | 0% |
| 28 | 0% | n/a | n/a | 0% |